The Witcher: 10 Unanswered Questions We Still Have About The Land Of Fables
Thumbelina is a fairy tale character that can be found in the Land of Thousand Fables that Geralt will get to directly interact with, in the form of stepping on her, killing her. This is an unfortunate yet comical event that takes place in the re
Geralt refers to the unicorn that he finds inside of the realm as Roach , the name for his horse in the main game. This is a peculiar occurrence since this unicorn has just met Geralt and does not have any n
A character that is more prone for betrayal as well could give an incentive for the player to kill them, even with every system that currently marks that as the absolute last option that should be taken. So now the player chooses, kill a traitor for the greater good, because they're too much of a risk to be left alone, or try to reach out to them again with the possibility that they could cause more damage. This is exactly the kind of tough choice that Kojima Productions is known for forcing into its narratives, but could have an even stronger effect by making the decision completely up to the pla
The last thing to do in Bug Fables is to unlock all the other achievements, which will grant players that sweet final 100% completion achievement . This includes a myriad of tasks, such as completing all quests, the bestiary and recipe book, along with collecting all Medals and Crystal Berr
One of the biggest new features that Fable should look at incorporating is a complete overhaul of the series' morality system. Morality plays a massive role in Fable games, and it has evolved quite a lot over the course of three games. Fable should look at deepening the morality system and making it feel much more modern and reactive to the player's actions. A system similar to the Warner Brothers' Nemesis System , something that has in-game characters/villain react to choices, would be a great way to do this while also making the player feel as though they have a greater impact on Albion. Having an evil character lead to more good heroes rising up to fight them or a good character leading to more powerful and crazier evil characters would add a lot to Fable 's replayability while making every person's save also unique and more perso
The B.O.S.S. is an optional challenge that Team Snakemouth can take on in the Bee Kingdom. Players can replay any boss they previously fought, but the real challenge lies in completing the full boss rush or mini-boss r
Fable should also invest heavily into the game's magic system so that it has a breadth of options for players to choose from to use magic in aggressive and non-aggressive ways. Fable should also bring back the co-op that fans of the series love, but it could do a lot to improve on past iterations as well. Allowing players to make vastly different builds would allow multiplayer to be more rewarding while allowing online players to leave a bigger footprint on other players' worlds would be great for players doing an entire co-op run of the g
There's clearly already a good amount of shared structure between Death Stranding and Metal Gear Solid 5: The Phantom Pain , the last game in the series developed by Kojima Productions. However, with as much DNA as these two titles share, there is one feature that isn't common between the two that Death Stranding 2 should chan
However, it seems that any other items that Geralt collected, such as four-leaf clovers, are taken out of Geralt's inventory never to be seen again by the player. It doesn't make sense how some items are allowed to exist in the real world as well as the Land of a Thousand Fables, and some are
Another thing about the message board that is strange is the fact that it contains notes and also contracts in the same way that the main game message boards function. Although this was great to interact within the realm, it doesn't make sense that the message boards from the real world and the Land of a Thousand Fables are exactly the same in terms of des
It’s important to say right from the get-go that I didn’t love Fable 3. I liked it in a lot of ways, and boy was I happy to hear Stephen Fry’s dashingly dapper Reaver lambast everyone in his immediate vicinity with insults that were dour and spirited in equal measure. But it was a real departure from the sheer debauchery that Fable 2 paraded around.
The current system for gearing up for a delivery in Death Stranding already feels like it's been stripped straight out of MGS5 , with a blank void to prepare weapon, vehicle, and additional equipment loadouts. It's a great way for players to get ready for missions and adventures through Metal Gear Solid 's open world , and translates perfectly into attempting to travel through dystopian America. However, one benefit that MGS5 has over Death Stranding in this way is that the player has more control over what they can bring thanks to the ability to research and develop their own g
This is a bit of a heavy topic for a Adventure Game collectibles to take, but Death Stranding 's best moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo