10 Things Red Dead Redemption 2 Does Better Than Other Open-World Games
He shares a name which an ancient Jewish prophet from Israel, so there's a solid chance that Hosea grew up in a household which practiced the Jewish faith, but as he got older he converted over to Catholic
Red Dead Redemption 2 doesn't care about other games that have come out in recent years, and it doesn't defer to successful models when deciding how to present an open world to the player. The game can be obtuse. It can be difficult. It can be incredibly slow. But, in spite of all that, Red Dead Redemption 2 exists as a breath of fresh air among a crowded field of open-world games. There is an unforgettable atmosphere. And players who stick around will perceive the immense level of care in the game's design. Rockstar went to absurd lengths to bring the West to our screens, and they did a damn fine job. Here's how Red Dead Redemption 2 broke the mold with open-world ga
Curzon Dobell has managed to appear on numerous television shows such as Gotham, The Blacklist, and House of Cards but none of his roles are nearly as prominent as Hosea in Red Dead Redemption 2 . His performance was so rock-solid and impressive that many players are hoping he returns in a future Rockstar Games proj
The Night Folk of the Bayou is a sinister group that players can encounter while exploring this area of the Game Discussions. This may not sound like an appealing prospect (especially with the wealth of crocodiles players can encounter here), but this is made worthwhile by a Stranger mission that is unlocked once players encounter these folk for the first t
The main character of the Half-Life series isn't much for conversation. In fact, he doesn't really talk at all, preferring to be the strong, silent type. Even though we don't know what his voice sounds like, we have a pretty good idea of the type of guy Freeman is. He's someone who apparently lives to help others, as across the Half-Life games he only seems to exist in order to solve problems that others can't.
Some games free the player of responsibility. Killing someone might not have any consequences. An evil act may go unpunished. If there aren't any witnesses, then it doesn't matter. That moral vacuity doesn't translate well in the world of Red Dead Redemption 2 . What you choose will affect you as the game develops. One decision early on will bear fruit or consequences, depending on what you've done. And the decision to help those around you or to forego a killing blow might influence how people respond to
Strauss was born in 1946 in Austria. His old age brought him wisdom and experience when it came to manipulating people into loans taking them for all they had. He may have been cruel at times, but Strauss understood what a life without money was like, and he never wanted to experience that ag
An elaborate fetch quest that is dressed up pretty nicely, No Good Deed shows that tried and tested mission loops can still be improved considerably if the game makes an effort to make these tasks as engaging as possible. Such is the case with players interacting with Dr. Alphonse Renauld in Rhodes, who explains to Arthur that his wagon and supplies have been stolen by a g
It's quite obvious he isn't American simply due to his thick European accent. The beauty of the Van Der Linde gang is that all that matters is your loyalty and contributions to the group. It didn't matter where you came f
If Arthur helps them out, then he can encounter them later on in the wilderness. The two ate some suspicious mushrooms out of desperation and needed some medicine to be cured. After helping them out again, the player encounters them one last time in a cabin, where they've settled and are living comfortably. It provides some closure for players who were invested in the well-being of this criminal
The Van Der Linde gang consists of many characters. Some are developed better than others. Then there are the ones that really stand out, for better and for worse. Even though we may hate some of these characters, that isn’t to say they are bad characters. In fact, they are completely three-dimensional and their motivations are in line with their actions. Here are five members of the Van Der Linde gang that we love, and five that we can’t st
Most games maintain a steady stream of information that floods the screen. Little markers delineating new destinations. A compass to coordinate movement with your position on the map. Reminders for the quest that you're undertaking. Indicators of health, stamina, or any other status that might be necessary. Everything is designed to assist the player and ensure that you're not lacking context. Red Dead Redemption 2 throws that out the window. You're going to die. You're going to get lost. That's part of being in the Wild West. Get used to it. And that perilous freedom means so much in an open-world g
Despite being in a world where sticks with rocks attached at the end are the height of scientific ingenuity, Aloy takes it upon to learn more about her surroundings and how to help the various terrified villages around her. Personally, if people were as mean to us as they were to her, we'd probably say screw them when the robo-raptors attacked them. But Aloy is inquisitive and compassionate, and even if people are generally awful, she'll still go out of her way to save them. As an added bonus, she also probably has a lot of cool stories to tell about the various dino-machines she's managed to ride.