Secret Side Quests Everyone Missed In Red Dead Redemption 2

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Heralded as one of the best video game stories of all time, Red Dead Redemption 2 takes you down a path of hardship, one that is unrelenting and pockmarked with violence. While your choices in the game may amount to nothing more than a morality meter, this doesn't quite affect the overall playthrough. And, with a variety of stranger missions and side quests to follow, there's still nothing more memorable than the experiences bequeathed in the original. One of the most fascinating mechanics in Red Dead Redemption 2 are random events, wherein the player can choose to assist an ailing passerby or ignore them. This, however, becomes a consistent nuisance as you travel throughout the wide-open sandbox. It's almost as if the game hardware reviews itself is trying to pry you away from your own experience at every t


Rockstar seems to relish injecting strange experiences into their games. Things that don't fit. They scattered amusing detours in GTA V that have players chasing down leads for wacky stories. And they've done the same in Red Dead Redemption 2 . Not everything has to fit perfectly into the narrative of an open-world. Humanity has weird conspiracies, and the world is full of strange, bewildering things. Red Dead Redemption 2 reflects those oddities. And it makes exploring all the more rewarding when you stumble across something that doesn't make any se


Oh Dutch. As good of a character as Dutch is, he’s extremely frustrating to deal with. Throughout the many camps the Van Der Linde gang ends up at, Dutch constantly has to let everyone know they need to pay their fair share. Okay, but what about you Dutch? We never once see Dutch putting money into the camp. Now you could argue that it’s because we are never at the camp, but this is actually confirmed at the end of the game. We find out that Dutch has been secretly hoarding away his money. This won’t be the only meme that points out our irritation with Dutch. There’s more to c


Drinking coffee in the morning. Grooming your horse. Taking care of your guns. Talking to the members of your camp. Not all gaming moments have to revolve around epic quests and crazy gunfights. As Zombieland taught us, "Enjoy the little things." And Rockstar has made Red Dead Redemption 2 a mountain of small moments. If you really want to escape into a game, then you have to believe in the world, and the little details that Rockstar has infused into every aspect of the game helps us to forget the world we live in and embrace Arthur's life in Red Dead Redemption

However, if you got to know B.J., you'd find that he's actually a very nice person once you wash away all the gore. He's very loyal to both his country and his wife, he's vehemently against racism and fascism, he'll do anything for his friends, and he has strong family values (although he did kill his dad, but that guy sucked, so it's alright). Everyone he runs into who's not a member of the Third Reich eventually takes a strong liking to old Blazko, and while being a one-man army probably helps with that, we like to think it's also due to the fact that he's just a stand-up guy. There are only a few badasses in gaming who seem like they would willing to help you move, but B.J. definitely seems like one of the good ones.


This aspect connects to the same idea as the lack of a heads-up display. The spirit of Red Dead Redemption 2 isn't progression. It's the experience. Whatever that means to the player. In other open-world games, there is a desire for completion. There are quests, collectibles, achievements, and a myriad of other things to finish. Rockstar doesn't want you to complete their game. They want you to live in it. If you're completing something, then you're also moving on to the next thing. But Red Dead Redemption 2 is asking you to stay. So it's not going to help you finish anything. Figure it out on your


Some games free the player of responsibility. Killing someone might not have any consequences. An evil act may go unpunished. If there aren't any witnesses, then it doesn't matter. That moral vacuity doesn't translate well in the world of Red Dead Redemption 2 . What you choose will affect you as the game develops. One decision early on will bear fruit or consequences, depending on what you've done. And the decision to help those around you or to forego a killing blow might influence how people respond to


To begin this chain of quests, players will need to find the duo arguing outside the store in Valentine only after completing Chapter 3's "The Battle Of Shady Belle" and entering Chapter 4. Players will need to find and meet the duo on three separate occasions to finally finish their missions, and every interaction with them is a


Similarly, Red Dead Redemption 2 seems to fight its own nature. Perhaps, more accurately, I'm constantly fighting my own nature as a gamer while playing it. Small mishaps always pulled me out of the game, like bumping into pedestrians in Saint Denis would automatically get me wanted, which obviously turned into bloody shootouts every time. The serious nature of the game and its story belied no actual seriousness when presenting topics of immense depth. Rockstar's attempt at making one of the most realistic games falls flat due to awkward button placement, cumbersome menus, annoyingly constant random events, and a slowly-paced st