Destiny 2: How To Complete The Prophecy Dungeon

From Linix VServer
Revision as of 16:22, 6 December 2025 by JaredDeeter (talk | contribs)
Jump to navigationJump to search


The Prophecy Dungeon is accessed in the Destiny 2 Tower. Upon launch, the dungeon begins aboard The Drifter's ship. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defea


Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun


Once the final Boss of Prophecy is defeated, that's it. The group will be teleported to a room where they can claim their final reward. Prophecy offers weapons of The Nine, and these rewards earned through the Destiny 2 dungeon are the only way to acquire t


Ascendancy - Seasonal Ritual Weapon, Solar Rocket Launcher, Precision Frame 15 RPM

Lorentz Driver is this season's season pass Exotic. A Void Linear Fusion Rifle in the Energy slot, its Exotic Perk, Lagrangian Sight, does the follow


At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun


The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun


The Prophecy Dungeon is one of the finest pieces of endgame content available in **destiny 2 heretic title 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear


While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm


Earning the new Season of the Lost weapons will take Guardians to a variety of Destiny 2 ' s new and old activities across the system. Luckily, between these, random world drops, and the Prismatic Recaster in the H.E.L.M. , it won't take long until their arsenals are revamped. Season of the Lost also introduces Stasis Legendary weapons to both the Energy and Power sl