Destiny 2: Riven Boss Guide Last Wish Raid

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Revision as of 13:41, 6 December 2025 by Jamie44978520723 (talk | contribs) (Created page with "<br>The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count...")
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The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path


25,000 XP

This challenge will boil down to how good your team is. You'll need a team that can efficiently escort batteries, destroy Ether orbs, and cleanse Taken Rifts. Unless you can get a premade team together, your best bet is to not worry about this challenge. Farm Astral Alignment for the Ager's Scepter Catalyst to increase your odds of stumbling across a good team that can beat this mission in under ten minu


Once each plate is stood on, the floor will drop down, and once more the Guardians will slowly fall. This time, Taken bubbles will be all over her body. Shoot them for some massive damage, hopefully bringing her down to the last bit of health separated on her health bar. If not, this Destiny 2 encounter just starts as it did in the beginn


At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in destiny 2 heretic Title 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun


The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun


This Destiny 2 challenge should be a breeze for any Guardian in Season of the Lost , whether they play regularly or here and there. Reach light level 1320 by using Powerful and Pinnacle Engrams earned in various activities. This includes the power bonus from the Wayfinder Compass Artifact. 1320 is the soft cap for the Season, which means gear earned that isn't Powerful or Pinnacle won't drop higher than this le


Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl


Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the


This challenge requires that you defeat 500 enemies with Stasis or Solar abilities. Since melee attacks grant more progress, you'll want to use a loadout that recharges your melee as quickly as possible. Here are a few recommendati


+150 Decrypted Data

Complete Path of the Splicer I to unlock the second part of this seasonal quest chain. Safe Harbor also has a second objective that requires you to defeat 40 Champions. These can be from any activity, not just Override. If you need to farm Champion kills quickly, consider farming Legend Lost Sectors. These missions can be cleared in a couple of minutes and contain 2-4 Champions each. Higher difficulty Nightfalls are also a great source of Champions if you can handle the difficulty incre