Destiny 2: How To Complete The Prophecy Dungeon: Difference between revisions

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<br>Location: The Undercroft <br><br>This chest is located beside the first relic used to strip Scoroboth's shield. Be sure to use the True Sight marker in the previous room to reveal the chest. Follow Ascendant Mystery #1's directions to learn how to reach The Undercr<br><br> <br>This room will have multiple pillars that each have a Hive symbol. Each portal will also have a symbol above it. You must enter the portal with a symbol that matches what's on the pillars . If you enter the wrong portal, you'll be teleported back to this room, requiring you to start again. For example, if a pillar and portal both have the "burger" symbol, you'd enter that portal to progress. Take note of each pillar symbol , as you'll need to reference them while outside the r<br><br> <br>Solar Fusion Power requires 300 Fusion Rifle kills and 150 Solar melee kills. Standard kill farms, such as the Shattered Throne's Thrall hallway and Shuro Chi checkpoint in Last Wish, are great for this challenge. Rapid-Fire Fusions and Vex Mythoclast are your best options for Fusion kills. As for Solar melee ki<br><br> <br>When Destiny 2 first launched, it came with a power cap of 300, a drastically smaller number than the cap of 1330 as of this writing . With how it works now, power levels have a soft-cap and a hard-cap, the latter being used to push you to the highest tier of power through extra dedication . Of course, seasonal artifacts also exist that allow you to artificially push past the power cap for that sea<br><br><br> Location: The Field of Promised Ruin <br><br>Continue following the path from Ascendant Anchor #5, using the True Sight marker on the floating island to refresh the buff. Follow the platforms from the island to The Field of Promised Ruin. Halfway along the path will be an Anc<br><br> <br>Weapons are at the core of Destiny, being one of the biggest factors in the way players customize their build. This has always been the case, of course. But even aside from the updated mods and rolls system, Destiny 2 originally had a very different way of classing your weapons' sl<br><br> <br>Ley Line Rumors requires Guardians to align beacons and discover Trivial Mysteries in the Shattered Realm. Aligning beacons will become a routine activity, as it is part of the Wayfinder's Voyage quest. The Shattered Realm mission has three beacons to activate per mission, so completing it twice will fulfill this requirement. The Trivial Mysteries are secret chests that can be found throughout the Shattered Realm only after the Barrier Breach upgrade has been applied to the Wayfinder's Compass - another step in the Wayfinder's Voyager qu<br><br> <br>Random rolls are no unfamiliar concept to people deeply invested in ongoing games, and Destiny 2 is no different. But in its earliest days, random rolls simply didn't exist. This is a change from the original Destiny, and one that drew plenty of criticism. Suddenly, a major part of players' builds was stripped away. It wasn't until (you guessed it) Forsaken that a random roll system similar to that of the first title was ad<br><br> <br>Seasons are a mainstay of Destiny 2 now, and arguably the game's most important vehicle of storytelling, with its latest seasons evolving by player interaction or in real-time. However, seasons themselves were only really added with the Forsaken expansion. Even then, it wasn't until the tenth, Season of the Worthy, that they started utilizing a more story-oriented for<br><br> <br>As for which item to Masterwork, Masterwork your class item . They don't roll with random stats and can equip some of the strongest seasonal Artifact mods . If you've already Masterworked a class item, Masterwork another one with a different element. Stasis was introduced as an armor affinity this season. If you don't own a Masterworked Stasis class item, we suggest you invest your materials into <br><br> <br>Being such a central part of the lore now and a fan-favorite character, Gambit actually represented one of the first gameplay instances of Guardians using the darkness as a power. This concept evolved massively in Beyond Light, with the addition of the formidable Stasis subcl<br><br><br> +150 Decrypted Data <br><br>The Override boss rotates each week, one of which is a Hydra. You'll need to defeat this Hydra boss at least once and 200 powerful Vex to finish this challenge. For the powerful Vex objective, you can farm the Vault of Glass raid's opening and Conflux encounters. You can also run through The Glassway strike on Eur<br><br> <br>This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen<br><br> <br>Mid-Range Calibration requires final blows to be made with mid-ranged weapons. These types of weapons include Hand Cannons, Auto Rifles, Fusion Rifles, and Machine Guns. Additionally, this must be done in the EDZ, and bonus progress is awarded for rapidly defeating combatants. Season of the Lost empowered [https://www.destiny2hub.com/ Destiny 2 power Leveling] 2's hand cannons for PvE content, making this an even easier challenge to compl<br>
<br>+150 Decrypted Data <br><br>Path of the Splicer is a narrative quest given out by the Splicer Servitor at the H.E.L.M. It'll take you through the basics of Override, Expunge, and showcase some major narrative beats between humanity and the Elik<br> <br>This challenge requires 100 Fusion Rifle kills and 75 Sword kills. For the Fusion Rifle kills, use a Rapid-Fire Fusion Rifle. If you own it, Vex Mythoclast also counts as a Fusion Rifle for challenges like this. As for Swords, use whichever Sword you're comfortable with. Equip two Sword Finder mods on your helmet and an Exotic Primary. This will drastically improve the odds of a Heavy ammo brick dropping for you during a Gambit ma<br><br> <br>Grandmaster Nightfalls require a Power Level of 1,345 to even attempt. If you meet that Power requirement, you'll need a good build, good weapons, and two teammates. It is possible to solo a GM, but this isn't achievable without serious patience and understanding of Destiny 2's PvE enemies. You can complete the GM with any score to finish this challe<br><br> <br>Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun<br><br> <br>Destiny 2's seasonal model continues to evolve with each year. Year 4's seasons all have a progression system with either a vendor or item type, enhancing the rewards you receive from certain seasonal activities. Season of the Splicer's Override activity uses the Splicer Gauntlet , an item that can be upgraded through Decrypted D<br><br> <br>The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun<br> <br>Momentum Crash is a [https://www.destiny2hub.com/articles/destiny-2-heresy-ultimate-ravenous-wormspawn-hunt-for-heretic-title.html Destiny 2 heretic title] 2 Seasonal Challenge that appears season after season, taking players to the Crucible . Defeat 75 Guardians in Momentum Control, and earn bonus progress with Zone Advantage. Momentum Control will be active for the first week of Season of the Lost and will make a return at a later w<br><br> <br>The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path<br><br><br> +150 Decrypted Data <br><br>Path of the Splicer VI will guide you through Corrupted Expunge: Labyrinth . This is a slightly altered version of the standard mission, except the end of the level contains a Corrupted Vex Chest you can open for bonus rewards. Beyond the quest, you'll need to defeat 40 Champions. If you completed Provocation, this objective should already be finished. If not, farm Legend Lost Sectors or Expunge: St<br><br> <br>The Prophecy Dungeon is accessed in the Destiny 2 Tower. Upon launch, the dungeon begins aboard The Drifter's ship. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defea<br><br> <br>You'll need to focus two Umbral Engrams with a T3 option for this challenge. Focusing an Engram with Season of the Lost's offerings will require 600 Parallax Trajectory, a resource that's fairly easy to farm by playing ritual activities. If you're short on Parallax Trajectories, farm Crucible matches, Vanguard Strikes, or Gam<br>

Revision as of 21:57, 6 December 2025


+150 Decrypted Data

Path of the Splicer is a narrative quest given out by the Splicer Servitor at the H.E.L.M. It'll take you through the basics of Override, Expunge, and showcase some major narrative beats between humanity and the Elik

This challenge requires 100 Fusion Rifle kills and 75 Sword kills. For the Fusion Rifle kills, use a Rapid-Fire Fusion Rifle. If you own it, Vex Mythoclast also counts as a Fusion Rifle for challenges like this. As for Swords, use whichever Sword you're comfortable with. Equip two Sword Finder mods on your helmet and an Exotic Primary. This will drastically improve the odds of a Heavy ammo brick dropping for you during a Gambit ma


Grandmaster Nightfalls require a Power Level of 1,345 to even attempt. If you meet that Power requirement, you'll need a good build, good weapons, and two teammates. It is possible to solo a GM, but this isn't achievable without serious patience and understanding of Destiny 2's PvE enemies. You can complete the GM with any score to finish this challe


Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun


Destiny 2's seasonal model continues to evolve with each year. Year 4's seasons all have a progression system with either a vendor or item type, enhancing the rewards you receive from certain seasonal activities. Season of the Splicer's Override activity uses the Splicer Gauntlet , an item that can be upgraded through Decrypted D


The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun

Momentum Crash is a Destiny 2 heretic title 2 Seasonal Challenge that appears season after season, taking players to the Crucible . Defeat 75 Guardians in Momentum Control, and earn bonus progress with Zone Advantage. Momentum Control will be active for the first week of Season of the Lost and will make a return at a later w


The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path


+150 Decrypted Data

Path of the Splicer VI will guide you through Corrupted Expunge: Labyrinth . This is a slightly altered version of the standard mission, except the end of the level contains a Corrupted Vex Chest you can open for bonus rewards. Beyond the quest, you'll need to defeat 40 Champions. If you completed Provocation, this objective should already be finished. If not, farm Legend Lost Sectors or Expunge: St


The Prophecy Dungeon is accessed in the Destiny 2 Tower. Upon launch, the dungeon begins aboard The Drifter's ship. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defea


You'll need to focus two Umbral Engrams with a T3 option for this challenge. Focusing an Engram with Season of the Lost's offerings will require 600 Parallax Trajectory, a resource that's fairly easy to farm by playing ritual activities. If you're short on Parallax Trajectories, farm Crucible matches, Vanguard Strikes, or Gam