10 Things We Wish We Knew Before Playing Fable: Difference between revisions
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<br> | <br>For a game that is almost twenty years old, The Elder Scrolls III: Morrowind still holds up remarkably well. The tale of the Nerevarine and their adventures laid the groundwork for countless WRPGs since and the vast amount of customization and exploration will always make the game worth returning f<br><br> <br>It's pretty typical for RPGs to get more exciting and interesting as the player levels up, it's almost a requirement for the genre. The first Borderlands game is a perfect example, as the game is heavily reliant on the eccentric guns that become available to players as they level up high<br><br>When they made their ominous return to Fable 2, they even came with what appeared to be a cheeky Fallout reference. One of these doors, which was more simplistic than the rest, was called the Vault. It required the player to have 50% or more corruption to enter.<br><br>Let’s also remember that Fable 3’s dog companion extends far beyond the contemporary "Can you pet the dog?" phenomenon that seems to have been adopted as a marketing tactic for new and upcoming games. In Fable 3 you can teach your dog tricks, and 30 seconds later it will rip an enemy’s throat out. This disparity is par for the course for Fable 3, which is a game that seems to have amassed every existing genre into its massively hodgepodge makeup. Fable 3 is The Sims. Fable 3 is Dishonored. Fable 3 is Grand Theft Auto. You can use your magical affinity to protect innocent people from hordes of vindictive monsters, or you can pump the rent prices in Aurora up so high that people can’t even afford to buy vegetables in the worst place on earth. You can marry someone, absorb their assets, and then file for immediate divorce. They won’t be happy about it, and the game’s morality system will have its due impact on you — but you can do it. It’s a life simulator, a fantasy RPG, a tycoon management game, a rom-com, and every single thing in between. Sometimes it’s too much — how do you even begin to reconcile all of that in a coherent way? But most of the time it’s actually genuinely smart. It’s just not Fable 2, [https://www.advgamer.cc/ https://www.advgamer.cc/] and people — including 14-year-old me — hated that.<br><br>Appearance, or morphing, is one of the biggest hooks of the Fable games, particularly in 2. S taying healthy is, as such, part of the mechanic. You can get chubby from over-eating fatty foods and even net yourself a beer belly from too much alcohol - keeping in shape is an actual part of the roleplaying experience.<br><br>That’s the thing — I love the Fable dog, and I love the art. I love the devil horns and the tricksy little gnomes. But I don’t think Fable 2 was like Fable, so I’m not sure why so many people were annoyed about Fable 3 not being Fable 2: Again. That’s why I was annoyed, as well as pretty much anybody I asked about it. But in hindsight, it makes very little sense to me — I would hope that the new Fable game in development isn’t just a rehash of Fable 2. I’d hope that it takes a lot of its lessons — for better and for worse — from Fable 3.<br>Fable: The Journey wasn't the best received, sitting at a measly 61% on Metacritic. This might be because it was an on-a-rails experience, a harsh contrast to the proudly free and open RPG it succeeded.<br><br> <br>Just as much a survival horror game as it is a role playing game, S.T.A.L.K.E.R.: Shadow of Chernobyl is a scary good time filled with terrifying mutants and plenty of abandoned buildings to explore. Featuring multiple endings and a heaping pile of side quests to traverse, the game builds a believable world constructed around mystery and intri<br><br> <br>Maybe it’s just me. I enjoy playing Final Fantasy 14 the odd time and liked Runescape when I was a kid, but aside from that I’m not a big MMO guy. Fable, though... Fable’s different. I remember spending entire days with friends just traipsing around Albion in split-screen, causing as mighty a ruckus as humanly possible. It’s probably the most enthusiastic I’ve ever been about playing a game, at least in terms of actively responding to it — laughing, shouting at the screen, calling NPCs names befitting their animated and imbecilic selves. I think having at least some online elements — preferably the exact ones I assigned to Genshin above — would allow us to really tap into that same experiential nostalgia that made Fable what it was. I don’t want loads of fetch quests tied to MMO grinding — which Genshin has lots of, but fortunately doesn’t force you into — or to have some leech come up and steal my loot after taking down a massive dragon lad or whatever. But I do want to be able to share the experience of playing Fable with other people, because that’s always what made Fable special, and different from other games. It just gave you and whoever you were playing with this mutual, magical sense of joy. Regardless of what Playground does with Albion, gnomes, and Reaver — _ please _ bring Reaver back — I reckon I’ll be delighted with the new Fable game once it lets me play through the story like the previous ones without locking me out of its unique form of co-op delinquency and debauch<br> | ||
Revision as of 11:06, 7 December 2025
For a game that is almost twenty years old, The Elder Scrolls III: Morrowind still holds up remarkably well. The tale of the Nerevarine and their adventures laid the groundwork for countless WRPGs since and the vast amount of customization and exploration will always make the game worth returning f
It's pretty typical for RPGs to get more exciting and interesting as the player levels up, it's almost a requirement for the genre. The first Borderlands game is a perfect example, as the game is heavily reliant on the eccentric guns that become available to players as they level up high
When they made their ominous return to Fable 2, they even came with what appeared to be a cheeky Fallout reference. One of these doors, which was more simplistic than the rest, was called the Vault. It required the player to have 50% or more corruption to enter.
Let’s also remember that Fable 3’s dog companion extends far beyond the contemporary "Can you pet the dog?" phenomenon that seems to have been adopted as a marketing tactic for new and upcoming games. In Fable 3 you can teach your dog tricks, and 30 seconds later it will rip an enemy’s throat out. This disparity is par for the course for Fable 3, which is a game that seems to have amassed every existing genre into its massively hodgepodge makeup. Fable 3 is The Sims. Fable 3 is Dishonored. Fable 3 is Grand Theft Auto. You can use your magical affinity to protect innocent people from hordes of vindictive monsters, or you can pump the rent prices in Aurora up so high that people can’t even afford to buy vegetables in the worst place on earth. You can marry someone, absorb their assets, and then file for immediate divorce. They won’t be happy about it, and the game’s morality system will have its due impact on you — but you can do it. It’s a life simulator, a fantasy RPG, a tycoon management game, a rom-com, and every single thing in between. Sometimes it’s too much — how do you even begin to reconcile all of that in a coherent way? But most of the time it’s actually genuinely smart. It’s just not Fable 2, https://www.advgamer.cc/ and people — including 14-year-old me — hated that.
Appearance, or morphing, is one of the biggest hooks of the Fable games, particularly in 2. S taying healthy is, as such, part of the mechanic. You can get chubby from over-eating fatty foods and even net yourself a beer belly from too much alcohol - keeping in shape is an actual part of the roleplaying experience.
That’s the thing — I love the Fable dog, and I love the art. I love the devil horns and the tricksy little gnomes. But I don’t think Fable 2 was like Fable, so I’m not sure why so many people were annoyed about Fable 3 not being Fable 2: Again. That’s why I was annoyed, as well as pretty much anybody I asked about it. But in hindsight, it makes very little sense to me — I would hope that the new Fable game in development isn’t just a rehash of Fable 2. I’d hope that it takes a lot of its lessons — for better and for worse — from Fable 3.
Fable: The Journey wasn't the best received, sitting at a measly 61% on Metacritic. This might be because it was an on-a-rails experience, a harsh contrast to the proudly free and open RPG it succeeded.
Just as much a survival horror game as it is a role playing game, S.T.A.L.K.E.R.: Shadow of Chernobyl is a scary good time filled with terrifying mutants and plenty of abandoned buildings to explore. Featuring multiple endings and a heaping pile of side quests to traverse, the game builds a believable world constructed around mystery and intri
Maybe it’s just me. I enjoy playing Final Fantasy 14 the odd time and liked Runescape when I was a kid, but aside from that I’m not a big MMO guy. Fable, though... Fable’s different. I remember spending entire days with friends just traipsing around Albion in split-screen, causing as mighty a ruckus as humanly possible. It’s probably the most enthusiastic I’ve ever been about playing a game, at least in terms of actively responding to it — laughing, shouting at the screen, calling NPCs names befitting their animated and imbecilic selves. I think having at least some online elements — preferably the exact ones I assigned to Genshin above — would allow us to really tap into that same experiential nostalgia that made Fable what it was. I don’t want loads of fetch quests tied to MMO grinding — which Genshin has lots of, but fortunately doesn’t force you into — or to have some leech come up and steal my loot after taking down a massive dragon lad or whatever. But I do want to be able to share the experience of playing Fable with other people, because that’s always what made Fable special, and different from other games. It just gave you and whoever you were playing with this mutual, magical sense of joy. Regardless of what Playground does with Albion, gnomes, and Reaver — _ please _ bring Reaver back — I reckon I’ll be delighted with the new Fable game once it lets me play through the story like the previous ones without locking me out of its unique form of co-op delinquency and debauch