Will Fable s Morality System Work In 2020: Difference between revisions
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<br> | <br>EA announced a new Dragon Age months ago but hasn't revealed any major information about the game since then. It seems likely that EA and Bioware are waiting until the game is 100% ready to show anything off, especially after the disastrous launches of both Mass Effect: Andromeda and Anthem tarnished the reputation of BioWare, a studio once lauded for its masterful games. Nonetheless, the absence of Dragon Age was felt during the EA Play conference this year, forcing Star Wars Jedi: Fallen Order to pick up most of the story-driven sl<br><br> <br>The gaming landscape has changed considerably in that time. With the new generation of consoles came new standards for design, and while Fable , for the most part, holds up in terms of gameplay, there are mechanics within it that may have trouble in the new wave of video games. Specifically, there are bound to be difficulties with Fable's handling of morality, and with how significant the mechanic is to the game, it may create other hurdles as w<br><br>"Just finishing our final E3 rehearsal here with the team in Redmond. Feel really good about the briefing. Lots to show. We have 14 Xbox Game Studios games in the show this year, more first party games than we've ever had in the show," he'd tweeted ahead of E3 . "Fun times."<br><br> <br>On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn't a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That's not an easy thing to accomplish, and unrooting players from a mechanic they've used for the better part of a decade is commendable, even if there's a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect<br> <br>Meanwhile, Microsoft can't boast the same number of significant system sellers. Halo: Infinite is undeniably a massive draw, but it's far from something entirely new for the franchise, especially with Microsoft continuing to pump out fairly frequent Halo titles over the past decade. Naturally, Xbox could provide followups to titles like Crackdown 3, Sea of Thieves, and Recore, but very few of these games managed to impress players or build giant fanbases when they launched during the Xbox One's life cy<br><br> <br>This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti<br><br> <br>Whenever Fable 4 is planning to hit shelves, Xbox needs to highlight that it's coming out the gate strong and delivering what the fans want. It needs to show it has the system selling names, the exclusives, and the groundbreaking ideas to hang alongside the likes of Sony and stake itself a bigger claim in the generation to come. Microsoft has already shown that the Series X has groundbreaking technology and its marketing thus far has been wonderfully open and honest. All it needs now is a killer game that shows off exactly what the console can do, and Fable 4 seems to be exactly t<br><br> <br>That doesn't mean that horns can't sprout from a player's head if they become evil, but it shouldn't be one of two options. Instead, maybe beggars or peasants will help them in a village scuffle if they play a sort of Robin Hood archetype. There are plenty of different places it could go, and watching a character evolve with the world around them, with various aspects changing as the player makes decisions, would be an interesting twist on the Fable formula fans already know and l<br><br> <br>Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game's narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga<br><br> <br>The Assassin's Creed franchise is in a bit of a weird spot. Ubisoft has made it clear that it plans to keep updating Assassin's Creed Odyssey with fresh new content, but strong rumors of a new Assassin's Creed game [https://www.adventurejourneyhub.com/articles/my-ghostwire-tokyo-nightmare-why-no-new-game-plus-is-a-total-bummer-in-2025.html does ghostwire tokyo have new game plus] been around for a while, with a Roman and Viking setting both seeming pretty likely. Instead, Ubisoft focused on Watch Dogs Legion during its press conference, which is admittedly a bit like a modern day Assassin's Creed. However , the lack of a new Assassin's Creed still left a hidden blade-shaped hole in the hearts of many gam<br> | ||
Revision as of 18:46, 6 December 2025
EA announced a new Dragon Age months ago but hasn't revealed any major information about the game since then. It seems likely that EA and Bioware are waiting until the game is 100% ready to show anything off, especially after the disastrous launches of both Mass Effect: Andromeda and Anthem tarnished the reputation of BioWare, a studio once lauded for its masterful games. Nonetheless, the absence of Dragon Age was felt during the EA Play conference this year, forcing Star Wars Jedi: Fallen Order to pick up most of the story-driven sl
The gaming landscape has changed considerably in that time. With the new generation of consoles came new standards for design, and while Fable , for the most part, holds up in terms of gameplay, there are mechanics within it that may have trouble in the new wave of video games. Specifically, there are bound to be difficulties with Fable's handling of morality, and with how significant the mechanic is to the game, it may create other hurdles as w
"Just finishing our final E3 rehearsal here with the team in Redmond. Feel really good about the briefing. Lots to show. We have 14 Xbox Game Studios games in the show this year, more first party games than we've ever had in the show," he'd tweeted ahead of E3 . "Fun times."
On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn't a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That's not an easy thing to accomplish, and unrooting players from a mechanic they've used for the better part of a decade is commendable, even if there's a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect
Meanwhile, Microsoft can't boast the same number of significant system sellers. Halo: Infinite is undeniably a massive draw, but it's far from something entirely new for the franchise, especially with Microsoft continuing to pump out fairly frequent Halo titles over the past decade. Naturally, Xbox could provide followups to titles like Crackdown 3, Sea of Thieves, and Recore, but very few of these games managed to impress players or build giant fanbases when they launched during the Xbox One's life cy
This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti
Whenever Fable 4 is planning to hit shelves, Xbox needs to highlight that it's coming out the gate strong and delivering what the fans want. It needs to show it has the system selling names, the exclusives, and the groundbreaking ideas to hang alongside the likes of Sony and stake itself a bigger claim in the generation to come. Microsoft has already shown that the Series X has groundbreaking technology and its marketing thus far has been wonderfully open and honest. All it needs now is a killer game that shows off exactly what the console can do, and Fable 4 seems to be exactly t
That doesn't mean that horns can't sprout from a player's head if they become evil, but it shouldn't be one of two options. Instead, maybe beggars or peasants will help them in a village scuffle if they play a sort of Robin Hood archetype. There are plenty of different places it could go, and watching a character evolve with the world around them, with various aspects changing as the player makes decisions, would be an interesting twist on the Fable formula fans already know and l
Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game's narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga
The Assassin's Creed franchise is in a bit of a weird spot. Ubisoft has made it clear that it plans to keep updating Assassin's Creed Odyssey with fresh new content, but strong rumors of a new Assassin's Creed game does ghostwire tokyo have new game plus been around for a while, with a Roman and Viking setting both seeming pretty likely. Instead, Ubisoft focused on Watch Dogs Legion during its press conference, which is admittedly a bit like a modern day Assassin's Creed. However , the lack of a new Assassin's Creed still left a hidden blade-shaped hole in the hearts of many gam