Destiny 2: How To Complete The Prophecy Dungeon: Difference between revisions

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<br>The Prophecy Dungeon is accessed in the Destiny 2 Tower. Upon launch, the dungeon begins aboard The Drifter's ship. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defea<br><br> <br>Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun<br><br> <br>Once the final Boss of Prophecy is defeated, that's it. The group will be teleported to a room where they can claim their final reward. Prophecy offers weapons of The Nine, and these rewards earned through the Destiny 2 dungeon are the only way to acquire t<br><br><br> Ascendancy - Seasonal Ritual Weapon, Solar Rocket Launcher, Precision Frame 15 RPM <br><br>Lorentz Driver is this season's season pass Exotic. A Void Linear Fusion Rifle in the Energy slot, its Exotic Perk, Lagrangian Sight, does the follow<br><br> <br>At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun<br><br> <br>The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun<br><br> <br>The Prophecy Dungeon is one of the finest pieces of endgame content available in **[https://www.destiny2hub.com/articles/destiny-2-heresy-ultimate-ravenous-wormspawn-hunt-for-heretic-title.html destiny 2 heretic title] 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear<br><br> <br>While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm<br><br> <br>Earning the new Season of the Lost weapons will take Guardians to a variety of Destiny 2 ' s new and old activities across the system. Luckily, between these, random world drops, and the Prismatic Recaster in the H.E.L.M. , it won't take long until their arsenals are revamped. Season of the Lost also introduces Stasis Legendary weapons to both the Energy and Power sl<br>
<br>When both Confluxes are finally filled, the Sanctified Mind in Destiny 2 will spawn either a red or blue oracle, indicating which Conflux needs to be tethered from. One teammate will have to shoot the Conflux to activate the tether, and depending on the distance an additional two or three teammates will need to tether together back to the oracle that was created first. Afterward, the Sanctified Mind can be damaged. He will walk around briefly and will lift into the air exposing his central critical area. Sniper Rifles, like the Long Walk from the Prophecy Dungeon , are a good choice to use When he descends, the Sanctified Mind will briefly create a second white oracle that needs to be tethered to the opposite Conflux to initiate the second part of the damage phase, repeating the same outcome as the fi<br><br> <br>Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl<br><br> <br>The next three Trivial Mysteries need to be completed after the second Beacon is aligned, but before heading through the Taken portal to the boss fight. This boss fight will be easier than a Taken boss fight in the Prophecy Dungeon . However, there is no turning back for anyone who goes through the portal, meaning the mission will have to be restarted otherwise. After they're all found, complete the mission to earn a piece of the new Destiny 2 Season of the Lost g<br><br> <br>Astral Telemetry I still takes Guardians to the Shattered Realm. This Season of the Lost challenge is likely to repeat in the future, given the "I" in its name. Gather 4,500 Parallax Trajectory from either playlist activities or Astral Alignment, or from Ascendant Anchors found in the Shattered Realm and other destinations in the system. Parallax Trajectory gathered from weeks one and  [https://www.destiny2hub.com/articles/destiny-2-arms-week-ignites-firestorm-of-meta-controversy.html Phoneutria Fera guide] two backtracks for this challenge. No week three challenge requires any Trivial Mysteries to be located , but there are still bound to be secrets within the new Shattered Realm locat<br><br> <br>The fight against the Sanctified Mind takes place in a crescent-shaped arena. Floating over the lake of Vex milk is the Sanctified Mind, and the encounter will start once it is shot. This encounter will divide up the Fireteam into three groups of two at the start, but as the damage phase draws near those roles will evolve into individually designated zones. These three teams will be Portal Team One, Portal Team Two, and the Conflux Team. The beginning of the encounter starts with enemy clearing and avoiding fire from the Sanctified Mind. Take out the Angelic enemy that spawns quickly with a powerful weapon like Destiny 2's Xenophage Exotic Machine Gun , and two damageable spots on the boss will spawn - one on his shoulder and one on his <br><br> <br>There are 10 new challenges for week three in Season of the Lost. Week three brings players to Destiny 2's moon, the Shattered Realm, and the Astral Alignment activity in the Dreaming City. The Shattered Realm activity can be accessed in the HELM. The new challenges <br><br> <br>New Seasonal Challenges will continue to be issued for the first 10 weeks of Season of the Lost during the Destiny 2 weekly reset. Some of these challenges can be completed at leisure, as the next season update releases with the Witch Queen Expansion , while others are time-locked behind certain activities. Iron Banner challenges, in particular, should always be prioritized, as this PvP game mode is only around for one week every mo<br><br> <br>After the first Beacon is aligned in Destiny 2 , leave the church and back towards the first area where Taken were gathered. They'll likely be gathered there again and have to be defeated once more. Invoke the Barrier Breach with the celestial beacon just outside of the doorway leading to the catacombs. Head down the hole and follow the pathway to the left. Turn down the hallway, then take the first right turn and follow the path. The chest is at the end, and opening it will award the Entombed Triu<br><br> <br>After depositing the motes, Portal Team One will have the same Enlightened buff that was seen in previous encounters. They'll be able to break the shields of immune enemies, but only for 45 seconds. It's best to focus on breaking as many enemy shields as possible while the effect is up so the Conflux Team can continue to defend both Confluxes, and there are plenty of the Season of the Lost weapons that can help. After Portal Team One returns, break another of the same side part for Portal Team Two to go through and gather motes. They'll return, deposit their motes, and the same process will be repeated for the other side. Portal Team Two can enter the portal that is used to bring back Portal Team One, and it's recommended to do this so only one Cyclops spawns at a t<br>

Revision as of 16:58, 6 December 2025


When both Confluxes are finally filled, the Sanctified Mind in Destiny 2 will spawn either a red or blue oracle, indicating which Conflux needs to be tethered from. One teammate will have to shoot the Conflux to activate the tether, and depending on the distance an additional two or three teammates will need to tether together back to the oracle that was created first. Afterward, the Sanctified Mind can be damaged. He will walk around briefly and will lift into the air exposing his central critical area. Sniper Rifles, like the Long Walk from the Prophecy Dungeon , are a good choice to use When he descends, the Sanctified Mind will briefly create a second white oracle that needs to be tethered to the opposite Conflux to initiate the second part of the damage phase, repeating the same outcome as the fi


Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl


The next three Trivial Mysteries need to be completed after the second Beacon is aligned, but before heading through the Taken portal to the boss fight. This boss fight will be easier than a Taken boss fight in the Prophecy Dungeon . However, there is no turning back for anyone who goes through the portal, meaning the mission will have to be restarted otherwise. After they're all found, complete the mission to earn a piece of the new Destiny 2 Season of the Lost g


Astral Telemetry I still takes Guardians to the Shattered Realm. This Season of the Lost challenge is likely to repeat in the future, given the "I" in its name. Gather 4,500 Parallax Trajectory from either playlist activities or Astral Alignment, or from Ascendant Anchors found in the Shattered Realm and other destinations in the system. Parallax Trajectory gathered from weeks one and Phoneutria Fera guide two backtracks for this challenge. No week three challenge requires any Trivial Mysteries to be located , but there are still bound to be secrets within the new Shattered Realm locat


The fight against the Sanctified Mind takes place in a crescent-shaped arena. Floating over the lake of Vex milk is the Sanctified Mind, and the encounter will start once it is shot. This encounter will divide up the Fireteam into three groups of two at the start, but as the damage phase draws near those roles will evolve into individually designated zones. These three teams will be Portal Team One, Portal Team Two, and the Conflux Team. The beginning of the encounter starts with enemy clearing and avoiding fire from the Sanctified Mind. Take out the Angelic enemy that spawns quickly with a powerful weapon like Destiny 2's Xenophage Exotic Machine Gun , and two damageable spots on the boss will spawn - one on his shoulder and one on his


There are 10 new challenges for week three in Season of the Lost. Week three brings players to Destiny 2's moon, the Shattered Realm, and the Astral Alignment activity in the Dreaming City. The Shattered Realm activity can be accessed in the HELM. The new challenges


New Seasonal Challenges will continue to be issued for the first 10 weeks of Season of the Lost during the Destiny 2 weekly reset. Some of these challenges can be completed at leisure, as the next season update releases with the Witch Queen Expansion , while others are time-locked behind certain activities. Iron Banner challenges, in particular, should always be prioritized, as this PvP game mode is only around for one week every mo


After the first Beacon is aligned in Destiny 2 , leave the church and back towards the first area where Taken were gathered. They'll likely be gathered there again and have to be defeated once more. Invoke the Barrier Breach with the celestial beacon just outside of the doorway leading to the catacombs. Head down the hole and follow the pathway to the left. Turn down the hallway, then take the first right turn and follow the path. The chest is at the end, and opening it will award the Entombed Triu


After depositing the motes, Portal Team One will have the same Enlightened buff that was seen in previous encounters. They'll be able to break the shields of immune enemies, but only for 45 seconds. It's best to focus on breaking as many enemy shields as possible while the effect is up so the Conflux Team can continue to defend both Confluxes, and there are plenty of the Season of the Lost weapons that can help. After Portal Team One returns, break another of the same side part for Portal Team Two to go through and gather motes. They'll return, deposit their motes, and the same process will be repeated for the other side. Portal Team Two can enter the portal that is used to bring back Portal Team One, and it's recommended to do this so only one Cyclops spawns at a t