Destiny 2: Riven Boss Guide Last Wish Raid: Difference between revisions

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(Created page with "<br>The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count...")
 
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<br>The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path<br><br><br> 25,000 XP <br><br>This challenge will boil down to how good your team is. You'll need a team that can efficiently escort batteries, destroy Ether orbs, and cleanse Taken Rifts. Unless you can get a premade team together, your best bet is to not worry about this challenge. Farm Astral Alignment for the Ager's Scepter Catalyst to increase your odds of stumbling across a good team that can beat this mission in under ten minu<br><br> <br>Once each plate is stood on, the floor will drop down, and once more the Guardians will slowly fall. This time, Taken bubbles will be all over her body. Shoot them for some massive damage, hopefully bringing her down to the last bit of health separated on her health bar. If not, this Destiny 2 encounter just starts as it did in the beginn<br><br> <br>At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in [https://www.Destiny2hub.com/articles/destiny-2-heresy-ultimate-ravenous-wormspawn-hunt-for-heretic-title.html destiny 2 heretic Title] 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun<br><br> <br>The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun<br><br> <br>This Destiny 2 challenge should be a breeze for any Guardian in Season of the Lost , whether they play regularly or here and there. Reach light level 1320 by using Powerful and Pinnacle Engrams earned in various activities. This includes the power bonus from the Wayfinder Compass Artifact. 1320 is the soft cap for the Season, which means gear earned that isn't Powerful or Pinnacle won't drop higher than this le<br><br> <br>Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl<br><br> <br>Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the <br><br> <br>This challenge requires that you defeat 500 enemies with Stasis or Solar abilities. Since melee attacks grant more progress, you'll want to use a loadout that recharges your melee as quickly as possible. Here are a few recommendati<br><br><br> +150 Decrypted Data <br><br>Complete Path of the Splicer I to unlock the second part of this seasonal quest chain. Safe Harbor also has a second objective that requires you to defeat 40 Champions. These can be from any activity, not just Override. If you need to farm Champion kills quickly, consider farming Legend Lost Sectors. These missions can be cleared in a couple of minutes and contain 2-4 Champions each. Higher difficulty Nightfalls are also a great source of Champions if you can handle the difficulty incre<br>
<br>Location: Path to "Turret Treasure" Mystery <br><br>Halfway between beacon #1 and The Warbringer's Tower is a Hive turret. Activate the True Sight marker near this turret, then follow the platforms to find an Anchor halfway up the struct<br><br><br> Revenant: Use Grim Harvest with Whisper of Hunger and Gambler's Dodge. This will give you solid melee uptime. Each Withering Blade can kill four enemies, so you should be able to get this done rather quickly. <br><br>War<br><br> <br>Saint-14's design is both simultaneously intimidating and noble, which matches his personality perfectly. The metallic plume sprouting from the top of his helmet affords him a sense of rank and prominence, while the spikes that jut out from his spaulders and gauntlets make him appear gladiator<br><br> <br>The two standout features of Oryx's design are his enormous dragon-like wings and insectoid head. His ornate spider-like face instils terror in his foes while his wings help accentuate his terrifyingly large frame. He is a force of nature and his impressively designed appearance conveys that perfec<br><br> <br>Since Prophecy is end-game content, it's important to know what to bring. Raid Banners can be used before each boss encounter, and every part of this dungeon has many redbars to fight off as each task is completed. Weapons are not locked, so be sure to bring every best Destiny 2 [https://www.destiny2Hub.com/articles/destiny-2-edge-of-fate-exotic-weapon-updates-and-champion-synergies.html Bungie Weapon tuning] available. Some of the best weapons to bring are Witherhoard, Anarchy, Grenade Launchers with Blinding Grenades, and Auto Rifles with the best enemy clearing perks. Additionally, the Trials of the Nine weapons will be available for rewards, along with an updated perk pool, at the start of Season of the Lost - the next season of Destiny 2 that begins Aug.<br><br><br> Bottom Tree Sunbreaker: Middle Tree might have a refundable melee, but it can only kill one enemy at a time. Use Bottom Tree Sunbreaker with Elemental Well mods. Equip mods that spawn additional Elemental Wells and grant additional melee energy upon grabbing one. Heart of Inmost Light is also a good option. <br><br>_Return to Quick Lin<br><br> <br>New Seasonal Challenges will be issued out every week for the first ten weeks of Season of the Lost during the Destiny 2 weekly reset. These challenges either continue the story from the previous weeks or send Guardians off to one of the many activities in PvE or PvP content. Each Seasonal Challenge grants a substantial amount of XP, Bright Dust, and other rewa<br><br> <br>Destiny 2's third and final Shattered Realm has been released, complete with a suite of secrets for players to uncover . Trivial Mysteries, Enigmatic Mysteries, and Ascendant Anchors all await those with a keen eye for detail. There are currently two Ascendant Mysteries, three Enigmatic Mysteries, ten Trivial Mysteries, and 17 Ascendant Anchors to f<br><br> <br>The first Season Challenge of week one is Wayfinder's Voyage I, where players must use the Wayfinder's Compass to complete the first step of the Wayfinder's Voyage quest. Additionally, 75 Taken enemies must be defeated. The Taken enemies will be defeated as the steps of the Wayfinder's Voyager quest are completed. While the quest itself lists 53 steps, only the first five will need to be completed. After that, there will be a lock on the quest, disclaiming that the sixth step can be completed during week two's reset. The Wayfinder's Voyage serves as the prequel to the Witch Queen story expansi<br><br><br> Location: The Debris Field (Eastern Hive block) <br><br>After you charge the second beacon, you'll notice a bright pillar of flame at the eastern end of The Debris Field. This pillar is guarded by a Soulfire Exarch , a Wizard miniboss. Killing the Wizard will drop a Flame Orb. You'll need to escort the orb into the tunnels further east. Dunk the orb into a brazier to open an array of port<br><br> <br>Riven is the final boss of the Last Wish raid, and fighting her is one of the most challenging experiences in all of the end-game content available in _Destiny 2 _ . Furthermore, defeating Riven is not the end of the raid itself. After she lays dead, Guardians will have to make one final stand bringing her heart from one location to the next, all while fighting off Taken enemies from the inside of the heart of Ri<br><br> <br>Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun<br><br> <br>While continuously standing on the platform, direct the teammate with the Eye of Riven to the symbol they called out. While holding the Eye of Riven, this teammate must use their grenade ability to cleanse the symbol. Eventually, both sides will have to do this part, twice, and whoever picks up the Eye of Riven the first time cannot pick it up again in the Last Wish r<br>

Revision as of 14:46, 6 December 2025


Location: Path to "Turret Treasure" Mystery

Halfway between beacon #1 and The Warbringer's Tower is a Hive turret. Activate the True Sight marker near this turret, then follow the platforms to find an Anchor halfway up the struct


Revenant: Use Grim Harvest with Whisper of Hunger and Gambler's Dodge. This will give you solid melee uptime. Each Withering Blade can kill four enemies, so you should be able to get this done rather quickly.

War


Saint-14's design is both simultaneously intimidating and noble, which matches his personality perfectly. The metallic plume sprouting from the top of his helmet affords him a sense of rank and prominence, while the spikes that jut out from his spaulders and gauntlets make him appear gladiator


The two standout features of Oryx's design are his enormous dragon-like wings and insectoid head. His ornate spider-like face instils terror in his foes while his wings help accentuate his terrifyingly large frame. He is a force of nature and his impressively designed appearance conveys that perfec


Since Prophecy is end-game content, it's important to know what to bring. Raid Banners can be used before each boss encounter, and every part of this dungeon has many redbars to fight off as each task is completed. Weapons are not locked, so be sure to bring every best Destiny 2 Bungie Weapon tuning available. Some of the best weapons to bring are Witherhoard, Anarchy, Grenade Launchers with Blinding Grenades, and Auto Rifles with the best enemy clearing perks. Additionally, the Trials of the Nine weapons will be available for rewards, along with an updated perk pool, at the start of Season of the Lost - the next season of Destiny 2 that begins Aug.


Bottom Tree Sunbreaker: Middle Tree might have a refundable melee, but it can only kill one enemy at a time. Use Bottom Tree Sunbreaker with Elemental Well mods. Equip mods that spawn additional Elemental Wells and grant additional melee energy upon grabbing one. Heart of Inmost Light is also a good option.

_Return to Quick Lin


New Seasonal Challenges will be issued out every week for the first ten weeks of Season of the Lost during the Destiny 2 weekly reset. These challenges either continue the story from the previous weeks or send Guardians off to one of the many activities in PvE or PvP content. Each Seasonal Challenge grants a substantial amount of XP, Bright Dust, and other rewa


Destiny 2's third and final Shattered Realm has been released, complete with a suite of secrets for players to uncover . Trivial Mysteries, Enigmatic Mysteries, and Ascendant Anchors all await those with a keen eye for detail. There are currently two Ascendant Mysteries, three Enigmatic Mysteries, ten Trivial Mysteries, and 17 Ascendant Anchors to f


The first Season Challenge of week one is Wayfinder's Voyage I, where players must use the Wayfinder's Compass to complete the first step of the Wayfinder's Voyage quest. Additionally, 75 Taken enemies must be defeated. The Taken enemies will be defeated as the steps of the Wayfinder's Voyager quest are completed. While the quest itself lists 53 steps, only the first five will need to be completed. After that, there will be a lock on the quest, disclaiming that the sixth step can be completed during week two's reset. The Wayfinder's Voyage serves as the prequel to the Witch Queen story expansi


Location: The Debris Field (Eastern Hive block)

After you charge the second beacon, you'll notice a bright pillar of flame at the eastern end of The Debris Field. This pillar is guarded by a Soulfire Exarch , a Wizard miniboss. Killing the Wizard will drop a Flame Orb. You'll need to escort the orb into the tunnels further east. Dunk the orb into a brazier to open an array of port


Riven is the final boss of the Last Wish raid, and fighting her is one of the most challenging experiences in all of the end-game content available in _Destiny 2 _ . Furthermore, defeating Riven is not the end of the raid itself. After she lays dead, Guardians will have to make one final stand bringing her heart from one location to the next, all while fighting off Taken enemies from the inside of the heart of Ri


Every time an energy platform has deactivated the rings around the outside of the arena will shift, changing the shadows and light of the arena. Defeat the Knights and gather the motes, deactivate the light and dark energy, and the Boss' shield will fall. This begins a timed damage phase, and he can be defeated in one go, but if not, the platforms will reset and the process will need to be repeated. Once this Destiny 2 Boss is defeated, claim the chest reward and have everyone stand on the purple sand to begin the next encoun


While continuously standing on the platform, direct the teammate with the Eye of Riven to the symbol they called out. While holding the Eye of Riven, this teammate must use their grenade ability to cleanse the symbol. Eventually, both sides will have to do this part, twice, and whoever picks up the Eye of Riven the first time cannot pick it up again in the Last Wish r